
#pragma once

#include "STLTypes.h"
#include "MemoryResource.h"
#include "Pointer.h"
#include "TMath.h"
#include "Property.h"

class WorldObject
{
public:
	WorldObject(const std::wstring& strName);

	~WorldObject();

public:
	std::wstring	m_strResourceName;

	std::wstring	m_strResourcePath;
};

